![]() ![]() These games are not meant to be incredibly pretty or long, the story is what matters. I will be providing all the assets for the games, along with the story which will be slightly altered. I’m looking for someone who would be able to work very closely with me on this project (Over skype or something similar), and who would be able to comfortably make games like these two in a reasonable amount of time. They have been greenlit on steam( ), and I think it’s safe to assume that they would do resonably well on that platform. It was such a unique experience and I cant seem to find it to save my life. It was a simple looking game that only took about 2-3 hours to complete. The original games were very popular on the website they were posted on (Gamejolt), with Presentable Liberty, the second game, still being the second highest rated game of all time on there.Īs such, the games already have a ‘fanbase’, and a lot of people seem to be excited for the remakes. I remember a couple years ago, there was a game that was supposed to simulate isolation from human contact. ![]() Try Boot Camp or Parallels or CrossOver Games.And here’s a picture of my current progress in the remake of the first game:Īs you can see, the remake is a little more ambitious, and I’ve come to the conclusion that it’s probably beyond the scope of what I can do and what I’m able to learn how to do in a reasonable time frame. For the best experience this game needs to be played alone, but make sure that afterwards you have someone you can go hug for a while. The one sided letters you receive at first are nothing but mild distractions, ones you're not even sure if they are real, but after a day or so you'll cling to them, having a deep relationship with the writer you've never met and are unsure if that person being real or not even matters any more. While on the surface it seems that the message of the game is painfully obvious, past that surface is a deep, deep pool you choose to expand. ![]() This is a game that makes you face the biggest fear of all, one that in this day and age we have come up with so many distractions to avoid. If you're willing to actually get involved in the story, then those wait times become much more than simply waiting for the game to move on. It'll take some patience, since most of the time you're waiting for letters and only really have a few crudely made high difficulty games to play to keep you busy outside of that. Obviously Presentable Liberty isn't a game for everyone, which is sad because this game is the kind of game that ends with an impact. though the letters are really all you have left. Through these letters a terrifying story unfolds, but all you can do about this is stand in your cell, watch your little pet bug run around, or play the games given to you by your Personal Buddy™ that is meant to keep you happy and non-suicidal. There is no way for you to reply, so all you can do is click the letters to read them, and accept their gifts to you, which is done by using the number keys to select them, and then right-clicking to use. You could also download it yourself, I don’t know how exactly tho. I would watch a play through if you have an hour to spare. The only connection you have to any living person are letters that are somehow slipped under your door. Presentable Liberty was my favorite work from him. You start off with no back story, and only know you are in a prison cell, trapped and locked away from the world. Wertpol proves that wrong by giving us this, best described as a free indie visual novel, Presentable Liberty. You wouldn't think there can be much to a game that takes place in a cell you can only move a foot in in three directions. Note: This game deals with themes some may find upsetting ![]()
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